First Impressions: City of Mist - VonCoin
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First Impressions: City of Mist

First Impressions: City of Mist

*Until the 16th of March we’re offering 100 coins for confirmation of purchase of any City of Mist product PLUS our users get 10% off with code VonCoin10 – win win! http://bit.ly/cityofmist

 

Last week my friends and I took a break from our usual campaign (Tales of the Loop) to give City of Mist a go. Like all new tabletop RPG’s it can take a while to wrap your head around City of Mist, but once you do, you’ll find a finely crafted world waiting for your party to explore. A tip for those new to the tabletop RPG game – ensure you have a good or decent Master of Ceremonies. They’ll probably be learning the system alongside you, but a bad MC will tank a game in the blink of an eye. If you’re a D&D player, you’ll be very aware of this as it’s well known. For an example of a great MC check out Matthew Mercer in the Critical Role show, tbh you should check it out anyway as it’s voice actors playing D&D together and getting really into it.

 

 

To surmise the core ideas in City of Mist – you are residing in a metropolis filled with characters/objects from myths. Normal citizens or sleepers are entirely unaware of this due to the effects of the Mist. The Mist operates as it does in Greek Myth, most notably in The Iliad or in the Percy Jackson books. Hiding the actions of the gods (or in this case your character aka a Gateway) from those who are not privy to that world. Say you’re playing Salamander (pictured below) and use your powers to level a restaurant, sleepers would likely see you use a bomb to do so. It’s translated into something they can comprehend.

 

 

Another comparison for the gaming inclined would be Persona 5 or The Wolf Among Us but with glamour’s instead of Mist masking the characters. If you fancied you could even use TWAU protagonist Bigby Wolf as your character or as an NPC, the game is flexible. One of my friends even played as Apollo our very first campaign and had a ball using their golden lyre in the strangest situations, such as high-tension fights. Which is retrospect was probably why they chose Apollo in the first place.

 

 

There’s a lot of Jungian psychology at play here as well. Characters are shaped by their logos; the logical or the conscious, and their mythos; the mystical or the unconscious. Your logos is your everyday persona, the one that has a ‘normal’ life and your mythos is the legendary side of you. There is a real possibility of losing your sense of self – from both sides – if you stray too far into either. The concepts surrounding identity and the construction of self is personally my favourite part of the game. I played as one of the pre-set characters Kitsune. A character very much dominated by their mystical side. Really only their infatuation with Kaito, a high school boy, keeps them grounded. Kitsune is a trickster god, gender-less and unknowable. Someone I would never have thought to play as but often choosing a character most unlike yourself makes an RPG all the more fun. Plus, the character design is awesome. The art alone makes this game stand out from the rest, from locations to characters. I highly recommend you give it a try. We’re still learning the system and the terminology but having lots of fun doing so. We’ve even decided to play another session this weekend and are pumped for it – Kitsune has a score to settle with Apollo and his goddamn lyre.

 

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